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Old Dec 05, 2005, 07:15 PM // 19:15   #161
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I think peace abd harmony is the worst elite skill in the game. It used to have its uses, but now its barely usable in comparison to the other alternative elite that character can use.
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Old Dec 05, 2005, 08:12 PM // 20:12   #162
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Quote:
Originally Posted by Too Hot Fo You
mending ...
please think about before you post. This is a thread perhaps ment for programmers of ANet to figure out which skills the community thinks that are worthless at the moment?
It is not a thread to fill up your totalpost list by adding stupid posts.
Thanks for your comprehension.
This depends...I find Mending quite usefull for solo builds with a W/Mo...if mending was made any better it would only help my solo build (good for me, bad for balancing in my opinion). As a pure monk skill I don't think it's that great...
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Old Dec 05, 2005, 08:14 PM // 20:14   #163
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Quote:
Originally Posted by Kazamafury
I think peace abd harmony is the worst elite skill in the game. It used to have its uses, but now its barely usable in comparison to the other alternative elite that character can use.
Not sure I agree...I have a build as a healer where I use peace and harmony, and it works great. However, I would say it's not a common build I use. Increasing the energy regen by 1 would make this skill much more valuable in my opinion...
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Old Dec 06, 2005, 11:08 AM // 11:08   #164
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Quote:
Originally Posted by Damia
mending, because everyone uses it in the competition arenas and they don't know about enchantment removal.. like lingering curse
mending becuase the warrior invarible casts it on himslef, intsead of his monk, ele necro or mes. no doubt this warrior wont actauly be attacked until he is the only one left standing, at which point they realise that they have no ppl to help, and without the more technical members of the team, they are nothing more than a smear, with various hexes floating round it.

Last edited by Peewee; Dec 06, 2005 at 11:13 AM // 11:13..
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Old Dec 07, 2005, 06:09 AM // 06:09   #165
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mending
symbiosis (im pretty sure i spelled that wrong)
fertile ground
comfort animal (cmon anet combine this with charm PLEASE)
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Old Dec 08, 2005, 07:46 AM // 07:46   #166
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Crude Swing

This skill is so bad its just silly
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Old Dec 08, 2005, 02:43 PM // 14:43   #167
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To the people tht diss Point blank Shot - for alot of genreal propose rangers it does MORE dmg than penetrating shot.

At 14 Expertise/12 marks (common attribute spread for people using wilderness Survival too) - Point blank does a good bit more than Penetrating actually. Noticable dmg increase using poitn blank.

This is all post-point buff.
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Old Dec 08, 2005, 03:52 PM // 15:52   #168
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Quote:
Originally Posted by BBoy_Manchild
mending
symbiosis (im pretty sure i spelled that wrong)
fertile ground
comfort animal (cmon anet combine this with charm PLEASE)
None of these skills should elligible for the "Worst Skill" badge. Mending has its uses (running, farming, playing with bad monks), and we shouldn't blame the skill for its popularity. Symbiosis is great for combos. Fertile Season is a decent spike disrupter. Comfort animal is a resurrect merged with a weak healing (however we could discuss about the whole pet mechanics).

You just can't compare these skills with my all times favourite: Otyugh's Cry.
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Old Dec 08, 2005, 04:48 PM // 16:48   #169
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Ranger: Otyugh's Cry
Really now, what are you going to do with this?

Mesmer: Mantra of Earth
Most PvP earth spikes are armor and resistance ignoring spikes. Earth is not a common element in PvE.

Monk: Scourge Sacrifice
I have yet to see this used by any monk, and the only good thing about it I can think of is that it might work against order necros. But since ranger spike is only moderately hard to stop, and iway is usually good for a laugh, what order necros do you need help killing? The pve necro enemies who sacrifice tend to die fast anyway.

Necromancer: Deathly Chill
Hmmm. . .tiny bit of damage, smaller if they are close to death. You would be better of with some other curse skill.

Warrior: Cleave
Eviscerate does it better. Only reason to use this is if you don't have eviscerate yet.

Elementalist: Ice spear
Yep, good idea to run into the thick of combat so you can spam a small damage skill. Stone daggers and flare work better, and even those are sad in pvp.
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Old Dec 09, 2005, 08:20 PM // 20:20   #170
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Pretty much there are no skills that suck. Every skill has a use, you just have no imagination for it.

Why are people still saying Dark fury sucks?

I'm not 100% sure on the range, so I'll just say nearby, but as the current skill description is wrong, the skill description should read:

Enchantment Spell. For 5 seconds party members near you gain 1 hit of adrenaline each time they hit with an attack (50% failure with blood magic below 5)

It's basically and AoE "for great justice!": you can't appreciate how much adrenaline that is until you use it.


Otyugh's Cry, at least in pvp the only time you would ever want it is because your pet gains +20 armor. If your build requires your pet to be an uber tank, this + call of protection is certainly going to help.

Cleave - 4 adrenaline, eviscerate - 7, cleave has higher dps, but you do lose the spike, and the deep wound. But it's not useless.

Symbiosis - ever seen a group with several monks each with a bunch of maintained enchantments and one oath shot spirit spammer? It's tough to take them down to say the least. Even with a 9 removal rend enchanments it is tough be cause they will have fast prots, then get the maintained enchanments back up quickly. Everyone has 1,000 health or so and with life bond, life attunemnt doing extra healing and taking less damage.
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Old Dec 09, 2005, 11:05 PM // 23:05   #171
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I tested Dark Fury a few hours ago, and I confirm that it works like orders.
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Old Dec 10, 2005, 06:43 AM // 06:43   #172
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Ok, my two cents on worst in each class, and I'll try to explain why I don't like them:

Warrior: Rush
Ok, so it's a +25% running skill. That needs adrenilene. Why would I ever take this if I had Sprint or Charge? To use it, you have to attack. But, if you're attacking, you should just concentrate on that. Or, if you're getting pummeled. But, wouldn't it be better to use a defensive stance and wait for Sprint, Charge, or any other running skill to recharge rather than wait on 4 Strikes? Flourish takes a close second.

Ranger: Fertile Season
Ok, so now my party has +health and +armor! So do the monsters/enemy team. Ok, so now everyone is slightly tougher to kill. Great. That accomplished nothing. Otyugh's Cry is pretty bad too, but the armor bonus to your pet helps a little bit. At least it doesn't AID THE ENEMY.

Monk: Purge Signet (iffy)
So, if I'm reading this right, you get rid of everything that ails an ally, be it hex or stat ailment. Ok, that's not too bad. But, the time that you'd really like to use this is when an ally is under heavy hex/condition spam, so you just killed all of your energy. Worse yet, it takes a long time to cast, so your ward is probably gonna be dead by the time this thing fires off. But, with a 3 Monk healing/prot backbone, plus a battery, I guess it wouldn't be quite so tragic.

Necromancer: Mark of Pain
After the AoE nerf, MoP became really contradictory. I cast it on this guy, and have a War attack him. Now, no one wants to stand near that guy. In PvP, it's expected for the party to spread out a bit, pick better targets. But, in PvE, all it does is scatter the enemy melee'ers. They kinda wander around a bit, not really doing anything, while their one frind dies horribly (heh). If the healers on the team arn't very good, then they've killed their energy, just in time for the rest of the mob. Worse, if you cast MoP on an enemy, and the party doesn't know what you're doing, then they get messed up by the sudden enemy scatter. Messes up timing pretty badly.

Mesmer: Signet of Midnight {E}
Let's think about this for a second here. Firstly, you have to "Touch" your target. Mesmers burn like paper most of the time, so the absolute last place you want to be is within "Touching" range of a big bad melee anything. Secondly, it's an elite, taking your one elite slot. That means that you are relying on SoM for it's effect, because you can't take anything else. Even if Mes is your secondary, it could be more trouble than it's worth. A W/Me would take himself out of the fight completely if they used this. Same for a R/Me. The worst part about this skill, is that there are MUCH better, non-elite alternatives. Blinding Flash works at range, and Throw Dirt hits more than one enemy. Why on Tyria shold SoM even be elite? If it doesn't hobble you, it could be the death of you. Wastrel's Worry is close to the bottom as well. Would be nice if it did damage when it ended prematurely.

Elementalist: Ether Prodigy {E}
Let me get this straight: I get a ton of energy regen, but when it ends, it could kill me? That's just harsh. I can't think of too many Ele skills that are worth spamming fast enough to require +6 energy regen. Seems to me that a lot of Ele skills are slow casting. But, hey, after it damages you, you have Exaustion to look forward to! /sarcasm

I'm pretty well versed with Rangers and Warriors, but I'll admit I'm not overly familiar with the other 4 builds. These are just my opinions based on skill descriptions. And, yeah, I know that a lot of skill descriptions are not 100% acurate, so anyone can feel free to correct me if needed.
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Old Dec 10, 2005, 08:03 AM // 08:03   #173
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Quote:
Originally Posted by Kazamafury
I think peace abd harmony is the worst elite skill in the game. It used to have its uses, but now its barely usable in comparison to the other alternative elite that character can use.
I'll hold back my rage because you are clearly insane. Peace and Harmony is THE BEST elite skill in the game. Anyone who says different can suck on my 5 energy regen.
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Old Dec 10, 2005, 08:04 AM // 08:04   #174
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Quote:
Originally Posted by Banebow
Mesmer: Mantra of Earth
Most PvP earth spikes are armor and resistance ignoring spikes. Earth is not a common element in PvE.
Has anyone actually tested mantra of earth out?
I suspect even though Obsidian flame ignores armour the dmg is still reduced by mantra of earth because it doesn't technically count as +'x' armor against earth, it reduces the dmg by 'x'%.

Quote:
Originally Posted by VGJustice
Mesmer: Signet of Midnight {E}
Signet of Midnight isn't all that bad, i use it in Comp. Arenas as a warrior shutdown, then throw on price of failure and empathy. If you have plague touch you can give it to two physical dmgers. Also, being a signet obviously means it doesn't cost energy.
This is also a key skill to solo a certain place as a mesmer
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Old Dec 10, 2005, 04:33 PM // 16:33   #175
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Quote:
Originally Posted by VGJustice
Mesmer: Signet of Midnight {E}
Let's think about this for a second here. Firstly, you have to "Touch" your target. Mesmers burn like paper most of the time, so the absolute last place you want to be is within "Touching" range of a big bad melee anything. Secondly, it's an elite, taking your one elite slot. That means that you are relying on SoM for it's effect, because you can't take anything else. Even if Mes is your secondary, it could be more trouble than it's worth. A W/Me would take himself out of the fight completely if they used this. Same for a R/Me. The worst part about this skill, is that there are MUCH better, non-elite alternatives. Blinding Flash works at range, and Throw Dirt hits more than one enemy. Why on Tyria shold SoM even be elite? If it doesn't hobble you, it could be the death of you. Wastrel's Worry is close to the bottom as well. Would be nice if it did damage when it ended prematurely.
This is a very good skill in arena. Don't compare it with Blinding Flash, that costs 15 energy. The recharge on Throw Dirt is 45 seconds. This skill cost no energy and can be kept on a target constantly. Yes, a warrior would take themselves out of a fight; that's why they don't use it.
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Old Dec 10, 2005, 06:00 PM // 18:00   #176
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Signet of midnight is warrior's hell. Casters don't mind to get blinded and the warrior must wait some monk to remove it (or remove it himself if he can).

I say that Peace and Harmony needs a boost!
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Old Dec 10, 2005, 06:08 PM // 18:08   #177
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Quote:
Originally Posted by Mr. Self Destruct
I'll hold back my rage because you are clearly insane. Peace and Harmony is THE BEST elite skill in the game. Anyone who says different can suck on my 5 energy regen.
You're clearly being sarcastic I hope.
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Old Dec 10, 2005, 10:53 PM // 22:53   #178
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Peace and Harmony is a decent skill to use on enchant monks. One more pip of regen is one more easily maintained enchantment. Of course...you could always take OoB or MoR for that energy management to keep those enchants up...
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Old Dec 11, 2005, 09:00 AM // 09:00   #179
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1 regen means 0.3 mana per second. There are skills that bring far more mana and are not elite - their only downside is that they require target (and the better one's require target with enchatment, hexes and so).
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Old Dec 11, 2005, 07:12 PM // 19:12   #180
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Quote:
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
This is probably one of my favorite Protection Magic skills. You don't stick this enchantment on someone and forget about it. Instead, it's best used as a sort of "SUPER HEAL~~!!" (that has the same casting speed as Heal Other/Word of Healing). At lvl 15 Protection Magic, this spell effectively heals a target for 200HP, and ignores the effects of Deep Wound (this is the important part). That's super significant! And then you dismiss this enchantment when the target is no longer in any danger. Awesome skill.

Quote:
Dark Fury, definetely the worst skill ingame. It needs a fix!!!
I think this skill owns in Necro (extra damage dealt when target HP above 50%) + Sword Warrior (extra damage dealt when target HP below 50%) spike builds. It lets the Sword Warriors charge up their adrenaline very quickly and greatly speed up the killing rate.

Quote:
Mesmer: Signet of Humility.
Well, one of the best things a mesmer does is deny the enemy of energy. How can an enemy counter that? By bringing Energy Management skills. What kind of skills are Energy Management skills? Elite skills.
eg: Offering of Blood {Elite}, Mantra of Recall {Elite}, "Victory is Mine!" {Elite}, Ether Prodigy {Elite}, Marksman's Wager {Elite}, Peace and Harmony {Elite}
You use this skill to counter their counter.

On Deflect Arrows:
Quote:
Originally Posted by Bry-Guy
or you could take one of the 5-6 other stances that grants 75% evasion from ALL attacks, and wont end if you attack..
Problem with those skills is the long recharge. Deflect Arrows has the shortest recharge designed for arrows. This is meant more for flag running/monks, etc. who never really "attack" in the first place. It's almost like it's trying to hint to you that "Tactics" was not primarily designed for Primary Warriors in PvP! or something.

Personally, I don't like:

Water Trident {elite} -- The non-elite Ice Spear owns this, in my opinion. It does the exact same damage, is very spammable (0 recharge time). Sure, the range on Water Trident is normal spell range, but it's got a 3 second recharge time. What really kills this skill is that it's supposed to "knock a moving target down". First problem: the target must be moving, so it's too conditional to fit this in any builds that works specifically on knockdowns. Second problem, and this is the killer --- the flight speed on this projectile is so slow it rarely even hits a moving target (problem is compounded by fact that many good PvP players do some tight strafing when retreating). I think if you seriously wanted to annoy the hell out of a Flag Runner or something, just bring Ice Prison.

I'd take Ward Against Harm or Mind Freeze over this anyday.


Skull Crack {elite} -- 8 Strikes of adrenaline for an "elite" skill that only interrupts spells, swings at a slow speed (unless you have a stance on... even then, it's not that impressive), and hits them with Dazed -- a powerful condition... that can be easily removed. I could see this working ok if you had a Sword Warrior that manages to catch a Protection Monk using Aegis or something (and then quickly using Sever Artery as a condition buffer... just in case), or a R/W Hammer Warrior that also uses Distracting Blow/Hammer Bash/Irresistable Blow... but I think it's a little underpowered as an elite right now --- it takes forever to charge up, and it's highly conditional. Makes you wonder why you're not giving it up and playing a Bow Ranger with Concussion shot instead.

Mending -- I... don't really understand why one would want to use this for a serious 8v8 PvP build. For PvE, sure, it's pretty good. But honestly... 4 pips of regen ... useful for Flag Running build featuring Contemplation of Purity? ... I dunno...

Live Vicariously -- For the same reason as Mending. I have a hard time seeing this in a competitive 8v8 PvP build. That lousy +10 or so HP per attack is going to do jack vs a serious attack.

Flourish -- I just don't like the 1s casting time on it (and associated "aftercast"). Way too slow for my tastes.

Last edited by Hiryu; Dec 11, 2005 at 07:54 PM // 19:54..
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